Aramil Liadon, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man typically wears white cloth garments or leather armor. He sports a long brown beard, and similarly colored long hair. His gray eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: His mother raised him in a mountain cabin. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 86 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Orc, Goblin
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 4000 gp. Jasper (20 gp). Rhodochrosite (15 gp). Jasper (20 gp). White pearl (150 gp). Rhodochrosite (15 gp).
Gimgen Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Gimgen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Slave Trader, his father struggled to pay the bills. His father was a soldier and died while he was still young. Gimgen was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life.
Flaws: Cynical, Depressed. Bonds: Slave, Military, Poor. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 340 gp. 1 Masterwork studded leather.
Gorgûm Trollope, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many white ritualistic tattoos. He is wearing the road beaten gear of a warrior. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Dwarven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Deep green spinel (90 gp). Alexandrite (500 gp). Star rose quartz (60 gp). 1 Minor magic item.
Serpent Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He is wearing colorful clothing, dressed as a Apothecary, and his gloved hand is found clutching a trident. His fur is orange and curly. His eyes are green and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.
History: Serpent was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels kind of lost in life; and retire the richest man in the south
Ideals: Fighting, Entrepeneur, Persistence. Flaws: Secretive, Depressed. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Three Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black fur is heavily combed to the right. His green eyes dart from person to person.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: He was born in the north. He worked as a nervous Merchant and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion
Bonds: Attractive, Job, Military, Immigrant, Adventurer. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 11)
Armor Class 13
Hit Points 80 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 50 pp. Banded agate (9 gp). Freshwater pearl (9 gp). Red garnet (160 gp). Carnelian (80 gp). Blue sapphire (400 gp). Deep blue spinel (200 gp). Chrysoberyl (160 gp). Tiger eye turquoise (9 gp). Red spinel (160 gp). Azurite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
