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Advanced [show]


Azaki Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His head has been shaved. He is baby faced.

Personality: Calm and collected, he is a well trained Glassblower. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and to be a laborer again

Flaws: Ugly, Disease. Bonds: Poor, Job, Family. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Azaki Erenaeth, Male Elf Wizard 10
Medium (5'2") Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2000 gp.


Social Check DCs


Olunt Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Shy, Insane. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Olunt Aranore, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 18 (+4)14 (+2)
Skills Insight +6, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 150 gp. 4 Smokesticks.


Social Check DCs


Immeral Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. He has done his best to style his chestnut hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: The child of a Navigator, who enjoyed hunting, Immeral was taken on many hunting expeditions. A gifted student he started as a Navigator, but he got bored and became a Crown-heir. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and wants his loneliness to end

Flaws: Selfish. Bonds: Adventurer, Nature, Job, Has a crush. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Immeral Harper, Male Half-Elf Warrior 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)17 (+3) 10 (+0)12 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Peridot (60 gp). Carnelian (60 gp). Onyx (60 gp).


Social Check DCs


Nimble In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears white painted combat armor at almost all times, and sports empty pouches on his belt. He has no fur. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Gifted from a young age, Nimble studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: He is greedy; and to be a locksmith again

Ideals: Joker, Professionalism, Gifted. Flaws: Ugly. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Nimble In the Morning, Male Tabaxi Rogue 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a brown scarf. His chestnut hair is knotted and matted. His eyes are gray and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Zook's homeland. Zook decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Selfish. Bonds: Immigrant. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Zook Musgraben, Male Gnome Druid 14
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 101 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Deception +8, Nature +7
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Gold and topaz bottle stopper cork (1400 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (80 gp). Sapphire pendant on gold chain (1300 gp). Silver ewer (70 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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