Alexandre Marley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver hair is slicked back into a classic pompadour. He has green eyes and a black hat with a blue feather.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: Alexandre was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Mortician job and began his own company from there.
Motivation: To be a Glassblower again; and human compassion
Flaws: Shy, PTSD, Racist. Bonds: Attractive, Job. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Astar Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His chestnut hair is heavily combed to the left. His skin is flawless and his black eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Unemployed. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Doctor, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and he is greedy
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Mozikth Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His white crest is heavily combed to the left. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: When he was but 6 years old his parents immigrated from the east. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mozikth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: To pay off his debts; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Joker. Flaws: Addict. Bonds: Enemies, Immigrant, Job, Debt. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 17)
Armor Class 12
Hit Points 92 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +9
Possessions: 1800 pp. Alexandrite (700 gp). Black star sapphire (700 gp). White pearl (100 gp). Rhodochrosite (10 gp). Red spinel (100 gp). Blue-white diamond (2000 gp). Lapis lazuli (10 gp). Lapis lazuli (10 gp). Banded agate (10 gp). Tiger eye turquoise (10 gp). Aquamarine (700 gp). Obsidian (10 gp). Hematite (10 gp). Blue quartz (10 gp). White pearl (100 gp). Aquamarine (700 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Rhodochrosite (10 gp). Aquamarine (700 gp). Sardonyx (40 gp). Moss agate (10 gp). Deep blue spinel (700 gp). Eye agate (10 gp). 1 Medium magic item. 1 Medium magic item.
Cockaby Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears light armors faded through time and improper care. His left leg appears badly burned and disfigured. He has auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Cockaby was born with his mother's beautiful face. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted divine powers by his dying brother.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Attractive, Family. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 96 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 210 pp. Rock crystal (60 gp). Black opal (1400 gp). Golden yellow topaz (1300 gp). Blue quartz (14 gp). Azurite (14 gp). Rhodochrosite (14 gp). Black pearl (1300 gp). Tiger eye turquoise (14 gp).
Vrondiss Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest is cut close to his head. His gold unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Vrondiss was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vrondiss decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Disease, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
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