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Advanced [show]


Alex Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His golden hair is singed and shortened. His gray eyes are passionate and lively.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Alex Mori, Male Half-Elf Commoner 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Deception +6, History +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Faran High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries daggers. He has a long auburn beard with little hanging trinkets. He has green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Faran High-hill, Male Halfling Bard 10
Small (2'10") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 59 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 9000 sp. Blue quartz (16 gp). Star rose quartz (60 gp). Aquamarine (200 gp). Brown-green garnet (60 gp). Tourmaline (60 gp). Onyx (60 gp). Black star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left hand appears badly burned and disfigured. He has styled his blue hair well, parting it to the left. He has white eyes and a blue hat with a black feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Rimmon grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimmon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Rimmon Ecstasy, Male Tiefling Barbarian 8
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 9 (-1)18 (+4)
Skills Animal Handling +2, Persuasion +7
Senses Passive Perception 9
Languages Common, Elven, Orc, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 90 pp.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Fighting. Bonds: Immigrant, In love, Enemies. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Aristocrat 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 30000 cp.


Social Check DCs


Hugh Wesley, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a tan coat with yellow slacks. His red hair is still thick. His fierce green eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and he desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Nature, Adventurer, Family. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Hugh Wesley, Male Human Commoner 7
Medium (6'5") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 15 (+2)17 (+3)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Orc, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp. Malachite (15 gp). Malachite (15 gp). Jade (70 gp).


Social Check DCs

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