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NPC Generator

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Morg Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He is physically well-built. His deerstalker hat is riddled with cuts and holes. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: He was born into a rich family. A gifted student he started as a Shipwright, but he got bored and became a Ploughman. He became a Ploughman soon after.

Motivation: Further expansion of business; and money/treasure

Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Morg Charlton, Male Half-Orc Wizard 4
Medium (6'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 gp. Star rose quartz (50 gp). Onyx (50 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Mozikth Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely white suit with green socks and a vest with buckled shoes. He wears his scarlet crest down. This gold eyed southerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Mozikth Mohradyllion, Male Dragonborn Druid 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 17 (+3)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He very much looks the part of a Cartwright. He has dark red hair. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Zepar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Cartwright like his father before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Addict, Ugly. Bonds: Job. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Zepar Rise, Male Tiefling Sorcerer 4
Medium (5'5") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Aura Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His lavender fur has been sun bleached extensively. He has a dull look in his hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: Born in the west his family was never financially stable. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and to protect his home

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Aura Of World, Male Tabaxi Fighter 2
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 pp.


Social Check DCs


Cimer Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears bulky green painted plate armor. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up. He has gleaming, smiling red eyes.

Personality: Eccentric and domineering, Cimer will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Cimer was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Impulsive. Bonds: Slave, Poor, Adventurer. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Cimer Hope, Male Tiefling Barbarian 8
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)18 (+4) 18 (+4)10 (+0)
Skills Nature +7, Stealth +5
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Terran, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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