Dagger Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple red robe with yellow stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He keeps his orange fur in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Dagger is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dagger reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and marry his brother to traveling adventurers
Ideals: Athletic. Bonds: Family, Military, Adventurer, Religious. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 200 gp. Alexandrite (1100 gp). White pearl (50 gp). Tiger eye turquoise (6 gp).
Baern Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His hair is short and brown. He has brown eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.
History: The child of a Carpenter, who enjoyed hunting, Baern was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Insomniac. Bonds: Rich, Nature, Job. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Pink pearl (50 gp). Rose (80 gp).
Lance Garrick, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a greatsword. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. His job bores him to no end. He has decided to make it more interesting.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Opinionated. Bonds: Poor, Adventurer, Criminal record, Military. Occupation: Masseuse
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp.
Soveliss Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He is bristling with hidden weapons, mostly hammers and pickaxes. His blonde hair is greasy and uncared for. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 5 years old his parents immigrated from the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Criminal record, Immigrant. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 3000 sp. 1 Full Plate. 1 Darkwood Shield. 1 Half-Plate.
Oppleby Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'8". He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy golden beard and wild golden hair. He wears an eyepatch.
Personality: He will rave to anyone who will listen. Oppleby enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Oppleby studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane, Hedonist. Bonds: Rich. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
