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Advanced [show]


Keth Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair has been sun bleached extensively. His eyes are green and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Healer and found it very stressful. He inherited the family business which he has now maintained for 13 years.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Keth Wellington, Male Half-Orc Rogue 1
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. White pearl (40 gp).


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey Stetson hat and grey clothes. He wears a colorful flower in his beige fur. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Merchant.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Sun Grass, Male Tabaxi Monk 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He wears a top hat to hide his balding. His brown eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Bonds: Attractive, Job, Family, Adventurer, Rich. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Gerard Cooper, Male Human Aristocrat 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Ahrim Art, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He is physically well-built. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Ahrim Art, Male Tiefling Warrior 8
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 900 gp. Deep green spinel (140 gp). Jasper (70 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his red hair well, parting it to the right. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends.

Flaws: Ugly, Fearful. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Glim Humplebumple, Male Gnome Adept 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Elven, Celestial, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Malachite (14 gp).


Social Check DCs

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