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Advanced [show]


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears baggy green pantaloons and a brown scarf, and sports empty pouches on his belt. His cinnamon fur is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Slave, Debt. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Cask Running, Male Tabaxi Sorcerer 15
Medium (5'2") Tabaxi, Neutral Good (CR 15)
Armor Class 13
Hit Points 18 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills History +8, Persuasion +7
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Auran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 6000 gp. Deep green spinel (160 gp). Peridot (20 gp). Emerald (1100 gp). Emerald (1100 gp). Smoky quartz (20 gp). Golden pearl (160 gp). 1 Medium magic item.


Social Check DCs


Nimble Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His red fur is thinning but still full. He wears large thick round spectacles.

Personality: Eccentric and domineering, Nimble will drive conversation. A true patriot, Nimble would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small forest village. Nimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He would like to get married and retire; and he has decided he is irredeemable

Ideals: Extrovert. Bonds: Military, Nature, Criminal record, Has a crush. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Nimble Thunder, Male Tabaxi Rogue 8
Medium (6'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 200 gp. Citrine (60 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). Fire opal (500 gp). Peridot (60 gp).


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and golden with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His brown eyes peer out from beneath his broad green hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Carter, who enjoyed hunting, Alberich was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alberich took refuge in the ruined castle and found the beat up trident and armor he uses now. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Impeccable. Bonds: Rich, Attractive, Nature, Job, Adventurer. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Alberich Stoutale, Male Dwarf Adept 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Obsidian (14 gp). Iolite (60 gp). Coral (40 gp). 1 Good lock.


Social Check DCs


William O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. He has moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Racist. Bonds: Attractive, Religious, Mentor. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

William O'Leary, Male Half-Elf Commoner 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Dharg Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized jet on his left hand. He has moderate length blonde hair. His brown eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered poetry. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and he is content

Ideals: Philantrophist, Artistic. Flaws: Emotional, Mundane. Bonds: Rich. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Dharg Yardley, Male Half-Orc Warrior 7
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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