Norman Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is matted, messy, and big. He wears an eyepatch.
Personality: Eccentric and domineering, Norman will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Extrovert. Flaws: Ugly, Forgetful, Disease. Bonds: Rich, Has a crush. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Red garnet (50 gp).
Tree Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear green pants and tee shirts. He has black fur. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Religious. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 15)
Armor Class 13
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Silver pearl (80 gp). Moss agate (6 gp). Onyx (20 gp). White opal (500 gp). Carnelian (20 gp). 1 Medium magic item.
Donaar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His copper crest is matted, messy, and big. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. Donaar was born on a far western island where he grew up under the tutelage of his father, an expert Ploughman. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 48 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item.
Ogthrak Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to hide his balding. His ears are large.
Personality: His tongue was cut out and he uses sign language. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Disease. Bonds: Criminal record, Military, Slave. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1400 sp. 5 Acid flasks.
Oren Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear tan tank tops with grey pants. His hair is greying and his face has many wrinkles. He has violet eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature, Slave. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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