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NPC Generator

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Advanced [show]


Ahrim Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his left hand. His white hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Carter in town.

History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Flaws: Ugly. Bonds: In love, Job, Nature, Religious. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Ahrim Sly, Male Tiefling Wizard 18
Medium (5'7") Tiefling, True Neutral (CR 18)
Armor Class 10
Hit Points 50 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Insight +9, Intimidation +8
Senses Passive Perception 13
Languages Common, Orc, Druidic, Infernal
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444444

Possessions: 500 pp. Carved bone or ivory statuette (30 gp). Silver chalice with lapis lazuli gems (70 gp). Sapphire pendant on gold chain (2700 gp). Gold and topaz bottle stopper cork (300 gp). A small bag of saffron. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hupe Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a broad hat to cover his moderate length auburn hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Hupe was left his mother's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Antagonistic, Addict. Bonds: Attractive, Military, Guardian, Adventurer. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Hupe Quickstep, Male Halfling Bard 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 500 sp. 1 Average lock.


Social Check DCs


Yurk Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel tunic with white highlights, and long grey pants that bunch up around his shoes and is in decent physical shape. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are brown.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: Yurk was raised in a hard working conservative environment. Cursed with unlife at a very young age, Yurk has worked very hard to control his curse. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and retire the richest man in the east

Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Religious, Job. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Yurk Beckwith, Male Half-Orc Cleric 10
Medium (6'2") Half-Orc, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Orc, Aquan, Draconic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1400 gp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An abacus with copper, silver and gold markers (140 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item.


Social Check DCs


Ortegar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has a very tight haircut. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ortegar is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He struck the Crown-heir job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Persistence. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Ortegar Quickstep, Male Halfling Bard 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)10 (+0) 18 (+4)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 9000 cp. 1 Darkwood Shield.


Social Check DCs


Suhnae Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He typically wears black cloth garments or leather armor. He has a long silver beard with little hanging trinkets. His fierce blue eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Suhnae was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Bonds: Religious, Job, Immigrant, Rich. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Suhnae Wasanthi, Male Elf Paladin 8
Medium (4'8") Elf, Lawful Good (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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