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Advanced [show]


Rurik Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. He wears a top hat to hide his balding. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Miller mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and to protect his home

Ideals: Fighting, Philantrophist. Flaws: Addict, Disease. Bonds: Guardian, Rich. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Rurik Rubyeye, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 390 gp.


Social Check DCs


Edge Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His brown fur is singed and shortened. His eyes are a pleasant hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Immigrant, Debt. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Edge Grass, Male Tabaxi Expert 15
Medium (5'0") Tabaxi, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 79 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +8, Investigation +8
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 5000 gp. Cloth of gold vestments (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Medium magic item.


Social Check DCs


Pelt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is black and very short. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Merchant father left him crippled. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Impulsive, Disease, Insomniac, Antagonistic. Bonds: Has a crush. Occupation: Slave Trader

Voice: Slurs words

Attributes [hide]

Pelt Of Winter, Male Tabaxi Ranger 6
Medium (5'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +3, Performance +7
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 20000 cp. Amethyst (90 gp). Bloodstone (60 gp). Tourmaline (90 gp). Chrysoprase (60 gp).


Social Check DCs


Arannis Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black tunic with yellow highlights, and long green pants that bunch up around his shoes. He wears his auburn hair down. He has violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.

History: The child of western immigrants he idolized his father. He moved out east to avoid the crime he committed. He has never given up on his writing dream.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Arannis Galanodel, Male Elf Ranger 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


John Ansley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His blonde hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tailor father left him crippled. During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Insomniac, Depressed, Selfish, Disease. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Ansley, Male Human Barbarian 9
Medium (6'4") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1600 gp.


Social Check DCs

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