Halimath Mystralath, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright white suits and hats. His hair is silver and very short. His eyes are blue and he is always smoking a pipe.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 7 years old his parents immigrated from the west. Halimath was born on a far western desert where he grew up under the tutelage of his mother, an expert Cook. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out; and many goblins want him driven away
Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Enemies, Immigrant, Slave. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. Coral (160 gp). Chrysoberyl (160 gp).
Randal Yorke, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing a long, yellow, dusty cloak. His white hair is thinning but still full. He has a dull look in his violet eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the large cave and found the beat up glaive and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Immigrant, Nature. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp.
Calcitro Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His fierce brown eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to reunite with his absent mother
Ideals: Fighting. Bonds: Attractive, Family, Religious, Enemies. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp. 8 Acid flasks.
Ribbles Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, and is pretty ugly. He keeps his blonde hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: Ribbles lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Family, Military. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Altho Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Interpreter. He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Adventurer. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
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