Merihim Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy purple hair. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: Merihim was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and to reunite with his absent father
Flaws: Ugly, Shy. Bonds: Military, Family, Slave. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 19 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Sylvan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 260 gp. Freshwater pearl (13 gp).
Dustin Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" southern man, he has a large white mantle and cape that has been intricately interwoven into his grey robe. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling violet eyes.
Personality: He has always had a great fascination with Half-Elven culture. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south to a Miller, Dustin learned a great deal about his mother's area of expertise. In his 10th year, his parents were killed by a illithids raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Racist, Fearful. Bonds: Job, Enemies. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Fax Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His brass crest is knotted and matted. His eyes are gold and catlike.
Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Fax hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fax took refuge in the ruined castle and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Enemies, Nature. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp. Hematite (10 gp). 1 Chain shirt.
Kipper Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his silver hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the south, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Immigrant, Enemies. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Gnoll, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Immeral is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Immeral and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 4)
Armor Class 15
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 29000 sp. 1 Minor magic item.
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