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NPC Generator

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Gilthur Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gilthur was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Family. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Gilthur Ironfist, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 5000 cp.


Social Check DCs


Art Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy cinnamon fur. He wears a green costume with the symbols of the four houses of cards on his torso. He has a hunchback. He keeps his long cinnamon fur kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Persistence, Philantrophist. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Art Of Passion, Male Tabaxi Wizard 6
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)14 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 8000 sp.


Social Check DCs


Harbek Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and is wearing a long, tan cloak. His left leg appears badly burned and disfigured. His red hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Harbek was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Insomniac, Insane. Bonds: Adventurer, Poor. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Harbek Trueblood, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 200 gp.


Social Check DCs


Guy Marston, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He wears a feathered hat to cover his moderate length black hair. His eyes are green and catlike.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and to get a good night's sleep

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Guy Marston, Male Human Druid 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 95 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Arcana +6, Stealth +7
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1700 gp. Fiery yellow corundum (700 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs


Fivin Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a yellow cloak and cross-gartered tan stockings. His white hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fivin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Fivin Fahrend, Male Half-Elf Ranger 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Deception +6
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Bloodstone (80 gp). Alexandrite (400 gp). Azurite (14 gp). 1 Masterwork Common Melee.


Social Check DCs

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