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NPC Generator

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Advanced [show]


Geoffrey Langston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports violet clothing, slightly heavier than average wear. His chestnut hair is braided into rings. He has a dull look in his green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Geoffrey was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up shortspear and armor he uses now. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Slave, Job, Nature. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Geoffrey Langston, Male Human Paladin 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 64 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Blue sapphire (1300 gp). Smoky quartz (70 gp). Silver pearl (150 gp). Banded agate (15 gp).


Social Check DCs


Crampernap Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his sword. His blonde hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Crampernap was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: He is greedy.

Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Crampernap Horcusporcus, Male Gnome Warrior 7
Small (3'4") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 66 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his quarterstaff. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Herbalist, his father struggled to pay the bills. Cursed with vampirism at a very young age, Joser has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Justice, Fighting. Flaws: Disease. Bonds: Poor. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Joser Warmwater, Male Halfling Paladin 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Vlorn High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Poor, Attractive. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Vlorn High-hill, Male Halfling Sorcerer 15
Small (3'3") Halfling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 37 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 8000 gp. Smoky quartz (20 gp). Jasper (20 gp). Emerald (500 gp). Aquamarine (200 gp). Citrine (20 gp).


Social Check DCs


Don Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. His silver hair is thinning but still full. His eyes are brown and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.

History: He got into the Blacksmith business at a young age. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Adventurer, Has a crush, Job, Nature. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Don Westbrook, Male Human Paladin 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Smoky quartz (60 gp).


Social Check DCs

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