Arannis Holimion, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears just a grey suit, and a wedding ring on his left hand. His black hair is matted, messy, and big. His eyes are brown.
Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.
History: The child of a Dilettante, who enjoyed hunting, Arannis was taken on many hunting expeditions. His parents enrolled him in a Ranger school at a young age so that he could practice his martial talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: In love, Nature. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 6 (-2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1100 sp.
Don Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered dagger and tarnished flail as well. His chestnut hair, when down, is lengthy. His hazel eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Opinionated. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 68 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1200 gp. Star rose quartz (20 gp). Sard (20 gp). Deep blue spinel (1500 gp).
Aerdeth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a green vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long black beard, and similarly colored long hair. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in a small forest village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his sister to traveling adventurers
Flaws: Ugly. Bonds: Family, Criminal record, Nature, Immigrant. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 60 pp.
Chem Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Unemployed does. He has moderate length brown hair. His eyes, though not visible through his cowl, are red.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Chem lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Shy. Bonds: Job, Adventurer, Family, Rich. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Howard Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely brown suit with white socks and a vest with buckled shoes. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of specialists.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Gifted. Flaws: Insane, Disease, Secretive. Bonds: Adventurer. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Iolite (80 gp). Golden yellow topaz (1300 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
