Warryn Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A 3'3" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is auburn and curly. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Warryn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Fortune-teller like his father before him.
Motivation: His relatives are trying to arrange a marriage; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Hubert Bentley, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he likes to wear black tank tops with brown pants. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Justice, Fighting. Flaws: Cynical, Antagonistic. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Rurik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and an old rival family wants him found
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Poor, Job, Family. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp. Moss agate (7 gp). Lapis lazuli (7 gp). Jet (130 gp). Golden yellow topaz (1100 gp). Jade (130 gp). Alexandrite (1100 gp). Freshwater pearl (7 gp). Tiger eye turquoise (7 gp). White pearl (130 gp). Coral (130 gp).
Roge Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. He has amber eyes and a black hat with a yellow feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A powerful brothel owner made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Joker. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 7)
Armor Class 15
Hit Points 18 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: Star rose quartz (20 gp). Star ruby (800 gp).
Traki Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. His blonde hair is kept up in a ponytail inside a small hat. His eyes are blue and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Traki took refuge in the large cave and found the beat up nunchaku and armor he uses now. After a long history of fighting, Traki and his spouse have recently divorced.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 7)
Armor Class 13
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp.
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