Thomas Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a violet cloak and cross-gartered red stockings. Beneath his clothing is a huge mess of scar tissue. His hair is long and auburn with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Thomas was raised in a hard working conservative environment. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and to be a banker again
Ideals: Opinionated. Bonds: Slave, Job, Nature, Rich. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kildrak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He keeps his blonde hair in a flapper bob. His eyes are amber.
Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Kildrak was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 70 gp.
Sun Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has styled his red fur well, parting it to the right. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Retire the richest man in the north; and he desires power and/or immortality
Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 11000 cp. 2 Acid flasks.
Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. He wears a colorful flower in his lavender fur. His blue eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Nimble was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence, Fighting. Flaws: Impulsive. Bonds: Attractive. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 85 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.
Gunter Conway, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is slicked back into a classic pompadour. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the west; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Addict, Disease. Bonds: Poor. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
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