Valorean Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his red crest in a pixie cut. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Mentor. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 11)
Armor Class 14
Hit Points 69 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Auran, Goblin
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1100 gp. Rock crystal (70 gp). Eye agate (5 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Conway, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.
Motivation: Revenge.
Ideals: Athletic, Artistic, Gifted. Bonds: Attractive. Occupation: Tanner
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Andram Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in red turtlenecks beneath a brown coat with black slacks. He keeps his red hair in a pixie cut. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Andram was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he wants revenge against drow
Flaws: Ugly. Bonds: Enemies, Immigrant, Rich, Military. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 7000 sp.
Umpen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His black hair is kept up in a ponytail inside a deerstalker hat. His brown eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born in the south. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Barber for hire.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Artistic, Gifted. Bonds: Immigrant, Job, Family. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Odorr Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large black mantle and cape that has been intricately interwoven into his green robe. His white hair is knotted and matted. His ears are large.
Personality: He has always had a great fascination with Half-Orc culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Odorr was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Half-Orc compassion.
Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer, Job. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 600 gp. Blue sapphire (700 gp). Emerald (700 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!