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Advanced [show]


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has wavy beige fur. He has amber eyes and a grey hat with a brown feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Philantrophist, Entrepeneur. Bonds: Slave, Religious. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 17 (+3)14 (+2)
Skills History +5, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan, Draconic, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: Brown-green garnet (160 gp). Rock crystal (40 gp).


Social Check DCs


Barendd Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His white hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast mountains. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Flaws: Ugly, Shy. Bonds: Poor, Immigrant, In love, Nature. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Barendd Loderr, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 99 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)13 (+1) 10 (+0)17 (+3)
Skills Performance +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1

Possessions: 1000 gp. Pink pearl (130 gp). Fiery yellow corundum (1000 gp). Rock crystal (50 gp). Golden yellow topaz (300 gp). Red garnet (130 gp). Onyx (50 gp). Citrine (50 gp). Hematite (14 gp).


Social Check DCs


Adran Amastacia, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His chestnut hair is singed and shortened. His hazel unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he's repulsed by the pc

Flaws: Ugly, Disease, Antagonistic. Bonds: Guardian, Mentor. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adran Amastacia, Male Elf Monk 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan, dusty cloak. His auburn hair is still thick. He is baby faced.

Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Joker, Artistic. Flaws: Ugly, Insane, Mundane. Bonds: Family. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Trym Ilphelkiir, Male Half-Elf Monk 4
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He became a Detective soon after.

Motivation: Expand his business; and he is greedy

Ideals: Joker, Gifted. Bonds: Rich, Nature, Job. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Charles Kendall, Male Human Warlock 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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