Zook Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Zook is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: The child of a Bounty Hunter, who enjoyed hunting, Zook was taken on many hunting expeditions. Zook abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and wants to raise his children well
Flaws: Depressed. Bonds: Adventurer, Nature, Family. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 48000 sp.
Dreali Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.
History: Dreali was raised in a hard working conservative environment. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To protect his home; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy. Bonds: Job, Family, Guardian. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: Just what you see.
Baern Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. His green eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Baern studied abroad. He helped his mother out around the business and became quite the natural. He has worked as a Healer like his mother before him.
Motivation: Expand his business; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Anselm Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Anselm was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him
Ideals: Impeccable, Opinionated, Persistence, Optimist. Bonds: Immigrant. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Balimaar Atherton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black costume with the symbols of the sun god on his torso. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich western family. In his 10th year, his parents were killed by a drow raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is greedy; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Joker, Gifted. Bonds: Rich, Enemies. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. Pink pearl (100 gp).
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