Dayereth Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears just a black suit. He has shaved his head bald. He has a dull look in his amber eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Dayereth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2900 sp.
Wymar Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army
Flaws: Greedy. Bonds: Nature, Military, Immigrant, Enemies. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Nutae Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized white coat, and is pretty ugly. His brown hair and beard is wavy and long. His eyes are a pleasant gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Jeweler profession.
History: When he was but 8 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Spy job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 79 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in brown turtlenecks beneath a tan coat with grey slacks. He keeps his long black hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Optimist. Bonds: Attractive, Job, Poor. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 63 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Giant, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp. Malachite (6 gp). Freshwater pearl (6 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.
Rurik Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in violet turtlenecks beneath a green coat with tan slacks. His golden hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: He was born in a small desert village. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Joker. Bonds: Adventurer, Nature, Poor, Military. Occupation: Shepherd
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
