Spring Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His yellow fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the east. A freak accident while working with his Fletcher father left him crippled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies, Poor. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 109 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold and topaz bottle stopper cork (1800 gp). Fire opal pendant on a fine gold chain (900 gp). Black velvet mask with numerous citrines (70 gp). Jeweled electrum ring (7000 gp). Jeweled gold crown (7000 gp). Sapphire pendant on gold chain (1900 gp). Large well-done wool tapestry (400 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Turen, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Locksmith. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He got into the Locksmith business at a young age. Dimble was born on a far western island where he grew up under the tutelage of his father, an expert Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Family, Immigrant. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Amber (150 gp).
Rangrim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Rangrim lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to raise his children well; and doesn't want to be a cook and was forced into it by his family
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Military, Family. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp. 2 Holy water.
Qualen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He wears a broad hat to hide his balding. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic, Extrovert. Flaws: Addict, Insomniac. Bonds: Religious. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Dagger Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light pastel in addition to tight pants. His yellow fur is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: Dagger wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Dagger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up scythe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor, Nature. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
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