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Ombul Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His golden hair is thinning but still full. He wears an eyepatch.

Personality: Ombul is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Justice. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Ombul Warmwater, Male Halfling Warlock 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 3000 sp.


Social Check DCs


Golm Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He is portly but not overly obese. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. Golm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Herbalist, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.

Motivation: Seeks redemption; and to protect his home

Flaws: Hedonist, Mundane. Bonds: Guardian, Job, Criminal record. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Golm Graham, Male Half-Orc Druid 1
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp. Malachite (16 gp).


Social Check DCs


Jebeddo Beren, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy auburn hair. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Jebeddo grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, In love. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Jebeddo Beren, Male Gnome Warlock 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)16 (+3) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Emerald Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and brown robe with the hood down, and he perpetually has his flail ready. His fur is red and very short. His eyes are likewise copper.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Emerald was left his father's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Philantrophist. Bonds: Immigrant, Military. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Emerald Of Wine, Male Tabaxi Warlock 10
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1542222200

Possessions: 120 pp. Zircon (30 gp). Alexandrite (1100 gp). Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs


Direcris Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His copper crest is braided into rings. He has gleaming, smiling red eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Attractive, Rich, Family. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Direcris Mohradyllion, Male Dragonborn Paladin 3
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs

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