Roland Bentham, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his lance, and is pretty ugly. His black hair is still thick. He has green eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his mother.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Passionate, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp. 1 Masterwork Common Melee.
Roondar Reese, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a long, red cloak. His hair, while still mostly white, has prominent grey streaks. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Barkeep in town.
History: He got into the Barkeep business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and to reunite with his old friends
Bonds: Job, Adventurer, Religious. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Leaf On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'7" and muscular, this northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a wizard, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Joker, Artistic. Bonds: Rich, Mentor. Occupation: Fisher
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp. Amethyst (70 gp). Banded agate (12 gp).
Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has no hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Banded mail.
Sweet In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak, and carries lances. His white fur is slicked back into a classic pompadour. His copper eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich western family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Sweet and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Religious, Rich, Slave. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. Carved bone or ivory statuette (10 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
