Kairon Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'4" and typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His fierce gold eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Justice. Bonds: Military, Job. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 14)
Armor Class 12
Hit Points 35 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 900 pp. Carved bone or ivory statuette (10 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A roughly beaten golden orb (120 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (300 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (700 gp).
Bertram Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man typically wears grey cloth garments or leather armor. His hair is always cut to a buzz. His skin is flawless and his green eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Bonds: Poor, Attractive, Religious, Family. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Jocelyn Shirley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Farmer. His red hair is thinning but still full. His eyes are green and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Philantrophist, Persistence. Bonds: Job, Religious. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp.
Valafar Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is braided into rings. His eyes are gold.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Valafar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Ideals: Disciplined, Athletic. Flaws: Greedy. Bonds: Adventurer, Poor. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Oskar Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His hair is long and white with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the north, but his parents moved at a very young age to the west. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Criminal record, Immigrant, Rich, Religious. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp. 1 Masterwork Uncommon Weapon.
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