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NPC Generator

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Advanced [show]


Shifting Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple black robe with grey stripes complete with hood. His orange fur is drawn into a tight pony tail with a cross scrunchie. His ears are large.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich western family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Addict, PTSD. Bonds: Rich. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Shifting Mirror, Male Tabaxi Rogue 7
Medium (5'0") Tabaxi, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: Duergath was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Miller.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Insomniac. Bonds: Job, Attractive, Religious. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Duergath Ironfist, Male Dwarf Cleric 10
Medium (4'3") Dwarf, Neutral Good (CR 10)
Armor Class 9
Hit Points 59 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Arcana +5, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 2300 gp.


Social Check DCs


Clerebold Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is physically well-built. His chestnut hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: Eccentric and domineering, Clerebold will drive conversation. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Layabout, Clerebold learned a great deal about his mother's area of expertise. A gifted student he started as a Mortician, but he got bored and became a Layabout. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his brother

Ideals: Extrovert. Flaws: Depressed. Bonds: Family, Job, Nature. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Clerebold Wakefield, Male Human Rogue 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 160 pp.


Social Check DCs


Andram Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His clothes are grease stained in places. He keeps his purple hair in a flapper bob. He has gleaming, smiling silver eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Blacksmith business at a young age. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist, Logical. Bonds: Poor, Immigrant, Job. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Andram Righteous, Male Tiefling Monk 7
Medium (5'8") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Arcana +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and blue robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His tied-back hair is chestnut. His gray eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Dain and his spouse have recently divorced.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Slave, Enemies. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Dain Gorunn, Male Dwarf Warlock 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 12 (+1)7 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 130 pp. 2 Antitoxin.


Social Check DCs

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