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Advanced [show]


Mindartis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He tends to wear a large yellow jacket, and his gloved hand is found clutching a hammer. He has golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the south to a Layabout, Mindartis learned a great deal about his father's area of expertise. Mindartis was born on a far southern forest where he grew up under the tutelage of his father, an expert Layabout. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Someone believes him a fraud; and a deep hatred of drow

Flaws: Antagonistic. Bonds: Attractive, Family, Job, Immigrant, Enemies. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Mindartis Meliamne, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mamnen Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side, and carries shortbows. His red hair is lengthy. He has a dull look in his red eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Sold as a small child to a brothel owner, Mamnen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Fighting, Persistence. Flaws: Sensitive. Bonds: Mentor, Rich, Adventurer. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Mamnen Madness, Male Tiefling Warrior 8
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 13 (+1)17 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Auran, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Aldous Snape, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has a hunchback. He wears his hair in dreadlocks. His gray eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Detective, who enjoyed hunting, Aldous was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Brewer soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Aldous Snape, Male Human Barbarian 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Morg Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Enemies, Nature. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Morg Van Es, Male Half-Orc Monk 3
Medium (5'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Religion +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Morkral Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this southern man tends to wear a pastel poncho over his likewise colored trousers and shirt. His golden hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: Born in the south his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Poor, Nature. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Morkral Loderr, Male Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)18 (+4) 8 (-1)12 (+1)
Skills Acrobatics +2, History +6
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Halfling, Undercommon, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: Just what you see.


Social Check DCs

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