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Advanced [show]


Wiggens Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a slight overbite and is overall scrawny. His hair is brown and curly. His eyes are green and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Scribe business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Flaws: Ugly, Depressed. Bonds: Adventurer, Job, Family. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Wiggens Sympony, Male Gnome Fighter 12
Small (3'4") Gnome, Neutral Good (CR 12)
Armor Class 10
Hit Points 89 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple +4

Possessions: 1000 gp. Star ruby (800 gp). Golden yellow topaz (500 gp). Brown-green garnet (90 gp). Amethyst (90 gp). Tiger eye turquoise (8 gp). Red garnet (90 gp). Black pearl (500 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damakos Anger, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large black jacket. He has wavy dark red hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He enjoys reading and quiet.

History: Damakos was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to get laid; and to be a actor again

Ideals: Logical, Athletic. Bonds: Job, Family, Has a crush. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Damakos Anger, Male Tiefling Sorcerer 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)9 (-1) 11 (+0)21 (+5)
Skills Medicine +3, Persuasion +8
Senses Passive Perception 10
Languages
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Old masterpiece painting (1700 gp). 1 Minor magic item.


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his golden hair down. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Joser was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Racist. Bonds: Has a crush, Job, Slave. Occupation: Soapmaker

Voice: Switch between two voices

Attributes [hide]

Joser Warmwater, Male Halfling Bard 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 3000 cp.


Social Check DCs


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he is typically in his Navigator uniform. His golden hair is drawn into a tight pony tail with a card scrunchie. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Navigator in town.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Lewis Winthrop, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 16 (+3)18 (+4)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. Brown-green garnet (120 gp). Jet (120 gp). Star rose quartz (60 gp). Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Morkral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Morkral Rakankrak, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills History +2, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs

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