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Advanced [show]


Kiirith Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft grey waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is gold and very short. His skin is flawless and his gold eyes scan people very quickly.

Personality: Kiirith hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered writing. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Enemies. Occupation: Stylist

Voice: Middle-eastern accent

Attributes [hide]

Kiirith Caavylteradyn, Male Dragonborn Bard 6
Medium (6'3") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Alexandrite (1300 gp). Jasper (40 gp).


Social Check DCs


Greethen Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is renowned for his bright white suits and hats. His whole body is exceptionally muscular. He has moderate length bronze crest. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive, Job. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Greethen Linxakasendalor, Male Dragonborn Warlock 17
Medium (6'4") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 132 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 7000 gp. Chrysoprase (50 gp). Peridot (50 gp). Jet (120 gp). Black pearl (800 gp). Tiger eye turquoise (6 gp). Black pearl (800 gp). Banded agate (6 gp). Emerald (600 gp). Moss agate (6 gp). Blue quartz (6 gp). Aquamarine (800 gp). 1 Medium magic item.


Social Check DCs


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is heavily combed to the right. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hamil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hamil. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Hamil Copperkettle, Male Halfling Expert 9
Small (2'10") Halfling, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 63 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills Medicine +4, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Infernal, Abyssal, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Zedaar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, brown, dusty cloak and is in decent physical shape. His rusty crest is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: Zedaar hails from a village terrorized by goblins. Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and further expansion of business

Ideals: Opinionated, Professionalism. Bonds: Enemies, Adventurer, Job. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Zedaar Delmirev, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp.


Social Check DCs


Dondon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean yellow cloak covering his clean studded leather. His brown hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against brigands; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Dondon Wildheart, Male Halfling Sorcerer 5
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills History +2, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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