Drogo Van Es, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large white jacket. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Detective business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Old masterpiece painting (1700 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.
Adran Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Adran lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and to unite with his sister
Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 56 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Sardonyx (30 gp). White pearl (120 gp). Star ruby (800 gp). Golden yellow topaz (700 gp). Freshwater pearl (5 gp).
Mreksh Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a blue suit. His crest is cut close to his head. His gold eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Interpreter business at a young age. A gifted student he started as a Seamstress, but he got bored and became a Interpreter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Seamstress again; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined. Flaws: Forgetful, Mundane. Bonds: Job, Enemies. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp. Rock crystal (80 gp).
Randal Stratford, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears bulky grey painted plate armor. His silver hair, when down, is lengthy. He wears a mask on his face.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.
Motivation: To unite with his sister; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Family. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Deep green spinel (140 gp).
Chem Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. He is portly but not overly obese. His deerstalker hat is riddled with cuts and holes. He has a dull look in his silver eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Chem and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Religious. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 71 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5
Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Jeweled gold crown (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). A roughly beaten golden orb (180 gp). Silver ewer (30 gp). 1 Minor magic item.
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