Shedinn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a large green jacket. His red crest is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Adventurer, Slave, Guardian. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp.
Bertram Blankley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears grey painted combat armor at almost all times. His golden hair is kept up in a ponytail inside a Stetson hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Large well-done wool tapestry (300 gp).
Theriatis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of axes on his belt, each one with a jet on the hilt. He has moderate length golden hair. His gray eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theriatis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theriatis. He has recently gotten a pet goose that steals things from people.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Artistic. Bonds: Attractive, Has a crush, Criminal record. Occupation: Actor
Voice: Russian accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 73 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Azurite (12 gp). Lapis lazuli (12 gp). Azurite (12 gp). Tourmaline (120 gp). Silver pearl (120 gp). Rhodochrosite (12 gp). Star rose quartz (40 gp). Deep blue spinel (800 gp). Rock crystal (40 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item.
Snafû Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'7" western man, he wears a lot of dark rich colors, with gold accents. His hair is auburn and curly. His eyes are likewise amber.
Personality: Snafû speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Fisher, who enjoyed hunting, Snafû was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp.
Cockaby Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear red tank tops with grey pants. He has a penchant for wearing a ring with an oversized opal on his right hand. His long silver hair is drawn into a two foot long braid. He has a tattooed face.
Personality: Calm and collected, he is a well trained Mayor. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His mother raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Mayor for hire.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Secretive. Bonds: Rich, Job, Nature, Criminal record. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Gold dragon comb with red garnet eye (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Solid gold idol (500 gp).
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