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Advanced [show]


Paymon Mute, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His dark red hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Impulsive, Mundane, Insane. Bonds: Poor. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Paymon Mute, Male Tiefling Expert 17
Medium (5'0") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 79 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Investigation +6, Sleight of Hand +9
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3

Possessions: 9000 gp. Emerald (1200 gp). Malachite (12 gp). Sardonyx (80 gp). Red garnet (130 gp). Moss agate (12 gp). Coral (130 gp). Onyx (80 gp). Obsidian (12 gp). Eye agate (12 gp). Lapis lazuli (12 gp). Black pearl (200 gp). Golden yellow topaz (200 gp). Coral (130 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Einkil Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light green in addition to tight pants. His white hair is long and unkept. His hazel eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Laborer, Einkil learned a great deal about his mother's area of expertise. He worked as a nervous Laborer and found it very stressful. In the meantime he has taken over work as a Laborer and occasionally as a mercenary.

Motivation: Retire the richest man in the south; and he desires power and/or immortality

Ideals: Joker, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Einkil Deepdelver, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Raam Power, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of longbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Raam Power, Male Tiefling Warrior 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)19 (+4) 18 (+4)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Celestial, Giant, Goblin, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 9000 sp. Silver comb with moonstones (200 gp).


Social Check DCs


Skamos Merit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear blue clothing when he does not wear armor. He has done his best to style his black hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: He was raised by priests from a young age. After coming to the age of reason, Skamos took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Bonds: Religious, Mentor. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Skamos Merit, Male Tiefling Rogue 13
Medium (5'4") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 62 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is still thick. His face is scarred and worn.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends.

Flaws: Ugly, Depressed, Secretive. Bonds: Poor, Adventurer, Religious. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Heward Shupe, Male Half-Elf Barbarian 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs

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