Paymon Sage, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear flannel. He has done his best to style his blue hair to look like a famous performer. His half smiles and red eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Paymon embodies much of what other species detest in the Tieflings. He never wears the same outfit twice, unless he absolutely has to.
History: Paymon was born in the north. At a young age he loved to build and create. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and regain custody of his daughter
Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Auran, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2300 gp. Amber (80 gp). Azurite (15 gp). White pearl (80 gp). Alexandrite (500 gp). Black opal (500 gp). Tiger eye turquoise (15 gp). Blue sapphire (500 gp). Bloodstone (40 gp). Azurite (15 gp). Eye agate (15 gp).
Golm Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blonde and curly. He has gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.
History: Golm was born with his father's beautiful face. Through the years after Golm was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Golm's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.
Motivation: He's looking for his big break; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Draconic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Melech Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He keeps his brown hair in a pixie cut. His eyes are likewise black. His teeth are white and perfect.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1400 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). An abacus with copper, silver and gold markers (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1100 gp). A delicate silver chain set with a tourmaline (40 gp). Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and ruby ring (3000 gp). Silver chalice with lapis lazuli gems (90 gp). Gold and topaz bottle stopper cork (800 gp). A necklace of small pink pearls (6000 gp). Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (6000 gp). Cloth of gold vestments (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Medium magic item.
Thrak Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a large brown jacket. His whole body is exceptionally muscular. His black hair is cut jaggedly and amateurishly. His hazel eyes peer out from beneath his small brown hat.
Personality: Thrak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Impeccable, Entrepeneur. Flaws: PTSD. Bonds: Immigrant, Rich, Adventurer. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: Blue star sapphire (1000 gp). Obsidian (9 gp). Rose (30 gp). White opal (1000 gp). Zircon (30 gp). Star rose quartz (30 gp). Carnelian (30 gp). Eye agate (9 gp).
Shamash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green costume with the symbols of his god on his torso. His black crest, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast plains. A freak accident while working with his Mercenary father left him crippled. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Ugly, Disease, Fearful. Bonds: Immigrant, Nature. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 76 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
Possessions: 160 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!