Heian Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist. Flaws: Insomniac, PTSD. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 18000 sp. Jasper (50 gp). Blue sapphire (1100 gp). Azurite (5 gp). Tiger eye turquoise (5 gp). Smoky quartz (50 gp). Amethyst (120 gp). Emerald (1100 gp). 1 Minor magic item.
Alvyn Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey tunic with violet highlights, and long blue pants that bunch up around his shoes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His violet eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family Alvyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alvyn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined. Flaws: Fearful. Bonds: Criminal record, In love. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Rurik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case, and he perpetually has his rapier ready. His long red hair reaches down to his waist. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a brothel owner, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Mentor, Nature. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 55 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2100 gp. Jeweled anklet (1000 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.
Salasar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His crest is copper and very short. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. When Salasar reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Logical, Persistence. Bonds: Attractive, Military, Family. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 10)
Armor Class 11
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silent Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. His black fur is lengthy. He has copper eyes and a red hat with a brown feather.
Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.
History: The child of a Bounty Hunter, who enjoyed hunting, Silent was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Silent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silent. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Hedonist, Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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