Fragrant Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His gray fur is smooth and relatively long. His eyes, though not visible through his cowl, are blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Sailor, Fragrant learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Fighting, Justice. Bonds: Family, Job. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 110 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Auran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp.
Tim Copeland, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white tunic with black highlights, and long red pants that bunch up around his shoes. He has done his best to style his silver hair to look like a famous performer. His gray unseeing eyes seem to look past you.
Personality: Tim wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Tim has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's in love; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Persistence. Flaws: Disease. Bonds: Adventurer, Mentor, Has a crush. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. Jet (80 gp).
Krimmon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red hair. His green eyes dart from person to person to random spaces in the air.
Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Entrepeneur, Athletic, Extrovert, Artistic. Bonds: Family. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 20 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Deep blue spinel (1300 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item.
Charles Dalton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small plains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Joker, Impeccable. Bonds: Immigrant, Nature, Rich. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Giant, Auran, Undercommon, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1500 gp. Blue star sapphire (400 gp). Malachite (15 gp). Iolite (20 gp). Silver pearl (150 gp). Citrine (20 gp). Emerald (400 gp). Moss agate (15 gp). Black pearl (1000 gp).
Raam Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is heavily combed to the left. He has several tiny topaz earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Raam took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After months of barely getting by, Raam managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Gifted. Flaws: Emotional. Bonds: Rich, Criminal record. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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