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Advanced [show]


Wrenn Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, black, dusty cloak. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Wrenn hails from a village terrorized by giants. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: Revenge; and he has decided he is irredeemable

Flaws: Ugly, Insomniac. Bonds: Poor, Job, Enemies, Criminal record. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Fabblestabble, Male Gnome Warrior 9
Small (3'5") Gnome, Neutral Evil (CR 9)
Armor Class 13
Hit Points 70 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4

Possessions: 7000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item.


Social Check DCs


Ar-Gul Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe, and carries scimitars. His red hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Ugly, Secretive, Depressed. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Ar-Gul Wakefield, Male Half-Orc Bard 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 17 (+3)7 (-2)
Skills Deception +1, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Cloth of gold vestments (140 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bidreked Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His feathered hat is riddled with cuts and holes. His eyes are gold.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south, but his parents moved at a very young age to the east. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He struck the Spice Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to be a bowyer again

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Bidreked Delmirev, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)18 (+4) 13 (+1)19 (+4)
Skills Deception +7, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp.


Social Check DCs


Eldon Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His auburn hair is heavily combed to the left. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 6 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Eldon Umbodoben, Male Gnome Rogue 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


Spring Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, tan, dusty cloak. His cinnamon fur is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Fletcher, Spring learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and wants to open a new tavern

Flaws: Ugly, Emotional. Bonds: Religious, Job, Mentor, Has a crush. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Spring Of Spirit, Male Tabaxi Wizard 3
Medium (5'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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