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NPC Generator

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Advanced [show]


Raymond Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: Further expansion of business; and money/treasure

Flaws: Ugly. Bonds: Job, Family, Rich, Adventurer. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Raymond Copeland, Male Human Sorcerer 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 14 (+2)10 (+0)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Jade (60 gp). Malachite (15 gp). Moonstone (70 gp). Emerald (700 gp). Chalcedony (70 gp). Moonstone (70 gp). Violet garnet (1200 gp).


Social Check DCs


Shivering In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He likes to wear tan tank tops with violet pants. His whole body is exceptionally muscular. He has dyed his greying gray fur a little too much giving a sharp gray color. His eyes, though not visible through his cowl, are yellow.

Personality: He has always had a great fascination with Tabaxi culture. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a necromancer, Shivering was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and tabaxi compassion

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Mentor, Adventurer. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Shivering In Woods, Male Tabaxi Fighter 3
Medium (5'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 15 (+2)18 (+4)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Perry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His brown hair is matted, messy, and big. He wears an eyepatch.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Flaws: Ugly. Bonds: Enemies, Military, Slave, Adventurer. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Perry, Male Human Ranger 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 50 gp. Deep green spinel (160 gp).


Social Check DCs


Nordak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear pastel clothing when he does not wear armor. His brown hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: Dwarven compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer, Criminal record. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Nordak Trueblood, Male Dwarf Adept 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 20 (+5)8 (-1) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Nim Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white top hat and white clothes. He keeps his long silver hair kept up in a rat tail. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Passionate, Entrepeneur, Logical, Persistence. Bonds: Has a crush. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Nim Meliamne, Male Half-Elf Ranger 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Deep green spinel (70 gp).


Social Check DCs

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