Kilvar Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" western man, he wears skinny pants and wears a green and pastel robe with the hood down. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are violet and catlike.
Personality: He has a massive crush on the younger sibling of the Actor who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Kilvar lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality; and to get a good night's sleep
Flaws: Forgetful, Insomniac. Bonds: Has a crush, Family, Adventurer. Occupation: Actor
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 400 sp. Brown-green garnet (150 gp). Deep blue spinel (300 gp). Black pearl (300 gp).
Dadalan Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He has gold crest. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.
Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker, Entrepeneur. Bonds: Family, Slave, Enemies. Occupation: Brewer
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears bulky black painted plate armor. His long orange fur is drawn into a two foot long braid. His green eyes dart from person to person.
Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. His mother was a soldier and died while he was still young. Cloak was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane, Shy. Bonds: Rich, Military. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp. Sardonyx (30 gp).
Patrick Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is matted, messy, and big. This amber eyed westerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west his family was never financially stable. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Flaws: Ugly, Fearful. Bonds: Job, Poor, Enemies. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Ernest Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears brown painted combat armor at almost all times. His chestnut hair is knotted and matted. He has a dull look in his blue eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the south. After coming to the age of reason, Ernest took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
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