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Advanced [show]


Ar-Gul Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large tan mantle and cape that has been intricately interwoven into his black robe. He has black hair. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Gul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Gul. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Religious. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Ar-Gul Hayhurst, Male Half-Orc Ranger 3
Medium (5'5") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Rathkran Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of his god around his neck, and a rapier on his belt. His scarlet crest is lengthy and is close to two feet long. He has a dull look in his red eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Fighting, Optimist, Gifted. Bonds: Nature, Criminal record. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Rathkran Jharthraxyn, Male Dragonborn Ranger 5
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 10 (+0)19 (+4)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Gardain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown Stetson hat and brown clothes. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Gardener like his father before him.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Gardain Ironfist, Male Dwarf Warrior 6
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Violet garnet (1000 gp). Deep blue spinel (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nalral Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" eastern man, he wears a tight fitting black shirt and pants. He sports a long black beard, and similarly colored long hair. His gray eyes peer out from beneath his wide-brimmed black hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Nalral was born on a far eastern desert where he grew up under the tutelage of his father, an expert Engraver. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Nalral Goblinbane, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp. Star rose quartz (40 gp). Star rose quartz (40 gp). Jade (110 gp).


Social Check DCs


Ombul Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright pastel suits and hats, he is not a threatening figure. His silver hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Ombul wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Miller and found it very stressful. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Selfish, Antagonistic. Bonds: Job, In love. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ombul Whispermouse, Male Halfling Druid 15
Small (2'10") Halfling, Lawful Neutral (CR 15)
Armor Class 14
Hit Points 72 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)18 (+4) 14 (+2)18 (+4)
Skills Perception +7, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Halfling, Ignan, Giant, Gnoll, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 8000 gp. Solid gold idol (600 gp). Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver ewer (90 gp). Solid gold idol (600 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Medium magic item.


Social Check DCs

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