Trym Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears white cloth garments or leather armor. His long brown hair reaches down to his waist. His eyes are amber and catlike.
Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a son. He became a Sailor soon after.
Motivation: To be a Ploughman again.
Flaws: Impulsive. Bonds: In love, Poor, Job. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Peridot (20 gp). Aquamarine (1100 gp).
Ogthrak Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a white handlebar mustache and slicked back white hair. His blue eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Religious. Occupation: Courier
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Quick Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'8" and prefers to wear black clothing when he does not wear armor. His left leg appears badly burned and disfigured. His broad hat is riddled with cuts and holes. His eyes are a pleasant copper.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.
History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 55 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: 110 pp. Brown-green garnet (70 gp). Malachite (10 gp). Black pearl (1100 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item.
Naal Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a hunchback. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Naal studied abroad. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 16000 cp. Obsidian (16 gp).
Sammal Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports white clothing, slightly heavier than average wear. He wears a Stetson hat to hide his balding. He has gleaming, smiling red eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a brigands raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Shoemaker like his father before him.
Motivation: He wants to meet his childhood hero; and someone believes him a fraud
Ideals: Entrepeneur. Bonds: Job, In love, Enemies, Adventurer. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp.
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