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Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He is dressed in earthy colors with a yellow and grey handkerchief worn on his right side. His long auburn hair is drawn into a two foot long braid. His brown eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. Hupe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away

Ideals: Artistic, Fighting. Bonds: Nature, Adventurer, Enemies. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Hupe Warmwater, Male Halfling Warrior 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Lewis Westbrook, Male Human [Permalink]

Personal [hide]

Description: This northern man wears bulky blue painted plate armor. His clothes are grease stained in places. He wears a colorful flower in his blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Lewis Westbrook, Male Human Wizard 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp. Red garnet (110 gp).


Social Check DCs


Habor Allure, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. He has dyed his greying blue hair a little too much giving a sharp blue color. His eyes are black and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast island. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Ruler.

Motivation: To be a Miller again; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Habor Allure, Male Tiefling Barbarian 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 73 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5

Possessions: 20000 cp. Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Mehen Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his scythe. He is physically well-built. He has wavy green crest. His eyes are likewise gold.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. His childhood dream was to be a Sculptor, but he was a colossal failure. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Shy, Impulsive. Bonds: Rich, Job. Occupation: Navigator

Voice: American accent

Attributes [hide]

Mehen Umbyrphrael, Male Dragonborn Monk 17
Medium (6'3") Dragonborn, Neutral Good (CR 17)
Armor Class 11
Hit Points 92 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +7

Possessions: 12000 gp. Pink pearl (90 gp). Malachite (4 gp). Alexandrite (1400 gp). Emerald (1200 gp). Tourmaline (90 gp). Chalcedony (60 gp). Lapis lazuli (4 gp). Blue quartz (4 gp). Violet garnet (1400 gp). Star rose quartz (60 gp). Sard (60 gp). Deep blue spinel (1400 gp). Sardonyx (60 gp). Star ruby (1200 gp). Jasper (60 gp). Red-brown spinel (90 gp). Rock crystal (60 gp). Golden pearl (90 gp). Iolite (60 gp). Silver pearl (90 gp). Moonstone (60 gp).


Social Check DCs


Balimaar Sherwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His blonde hair is braided into rings. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: The child of a Fisher, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: A rival would like him out of the picture.

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Balimaar Sherwood, Male Human Cleric 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 18 (+4)13 (+1)
Skills Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 200 sp.


Social Check DCs

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