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NPC Generator

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Advanced [show]


Crampernap Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a sai on his belt. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is matted, messy, and big. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Guard, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Crampernap Gummen, Male Gnome Cleric 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Norman Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Roofer like his father before him.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Norman Brownrigg, Male Human Cleric 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp. An abacus with copper, silver and gold markers (170 gp). 1 Banded mail.


Social Check DCs


Norman Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is unkempt and raggedy. His eyes are likewise green.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Guard, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Hornsby, Male Human Warrior 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Kilvar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He has done his best to style his white hair to look like a famous performer. He has a dull look in his gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Cynical, Insane. Bonds: Attractive, Criminal record. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Kilvar Eversharp, Male Dwarf Ranger 11
Medium (3'11") Dwarf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 85 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 18 (+4)7 (-2)
Skills Animal Handling +8, Medicine +8
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 2600 gp. Lapis lazuli (9 gp). Blue quartz (9 gp).


Social Check DCs


Eberk Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. He sports a long red beard, and similarly colored long hair. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: Eberk was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Persistence. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eberk Silverstone, Male Dwarf Cleric 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 pp. Brass mug with jade inlays (200 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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