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Advanced [show]


Soveliss Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Mayor, his mother struggled to pay the bills. Through the years after Soveliss was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Soveliss's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Soveliss Ray, Male Half-Elf Wizard 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)17 (+3) 15 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His green crest is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady gold eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Donaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Donaar's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Military, Job. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 4 Smokesticks.


Social Check DCs


Chem Light, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue coat over a white low-cut shirt, and a feathered hat upon his head. His brown hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Religious. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Chem Light, Male Tiefling Warrior 3
Medium (5'11") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Raam Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears a colorful flower in his white hair. His white eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Raam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Artistic, Fighting. Flaws: PTSD. Bonds: Attractive. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Raam Vigil, Male Tiefling Ranger 8
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 15 (+2)18 (+4)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Elven, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Black pearl (400 gp). Blue quartz (4 gp). Deep blue spinel (400 gp). Eye agate (4 gp). Emerald (600 gp). Peridot (60 gp).


Social Check DCs


Dayereth Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Dayereth will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. In his 13th year, his parents were killed by a giants raid, leaving Dayereth alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Dayereth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Immigrant, Nature, Enemies. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Dayereth Amakiir, Male Elf Cleric 7
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 15
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 9000 sp.


Social Check DCs

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