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Advanced [show]


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with grey pants. He carries with him a set of swords on his belt, each one with a amber on the hilt. He is bald on top and has large auburn tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Server, Boddynock learned a great deal about his mother's area of expertise. His childhood dream was to be a Fisher, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Server responsibilities is difficult.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Military, Job. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Boddynock Garrick, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 16000 sp. Zircon (40 gp). Zircon (40 gp). Black opal (1200 gp). White opal (1200 gp). 1 Thunderstones. 1 Thunderstones. 4 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Lewis Huxley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey armored body suit, with a simple brown line shooting up and back down. He is an epitome of beauty. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny jet earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Terse. Bonds: Attractive, Rich, Religious. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Lewis Huxley, Male Human Paladin 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp. Sardonyx (80 gp).


Social Check DCs


Lance Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.

History: When he was but 5 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and further expansion of business

Ideals: Opinionated, Logical. Bonds: Attractive, Immigrant, Job, Guardian. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Lance Amakiir, Male Half-Elf Warrior 13
Medium (5'5") Half-Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 118 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Religion +7, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Goblin, Halfling
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4

Possessions: 3000 gp. Moonstone (20 gp). Malachite (6 gp). Rose (20 gp). Pink pearl (130 gp). Malachite (6 gp). Deep blue spinel (1000 gp). Black opal (1600 gp). Deep blue spinel (1000 gp). Tiger eye turquoise (6 gp). Star ruby (1600 gp).


Social Check DCs


Godfrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Depressed, Impulsive. Bonds: Slave. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Godfrey Ramsay, Male Human Fighter 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 8 (-1)14 (+2)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common, Druidic, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Simon Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is heavily combed to the left. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He seems to be bored by most things.

Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Poor, Family. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Hildenman, Male Half-Elf Paladin 2
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)17 (+3) 10 (+0)17 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 270 gp. 1 Smokesticks.


Social Check DCs

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