Alvyn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are likewise brown.
Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Enemies, Job. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 37 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6
Possessions: 10 pp. Red spinel (160 gp). Red spinel (160 gp). Golden yellow topaz (300 gp). Bloodstone (80 gp). 1 Tanglefoot bags. 8 Acid flasks.
Euron Blame, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He has a dull look in his gold eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Euron was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Regain custody of his daughter; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Guardian, Family. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Silver pearl (100 gp).
Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tattered old clothes. His black crest is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zedaar took refuge in the large cave and found the beat up longbow and armor he uses now. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 59 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear pastel tank tops with brown pants. He has a small bristly mustache and wavy blonde hair. His hazel eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Fearful, Mundane. Bonds: Religious, Military. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1300 gp. Moss agate (5 gp). Moonstone (60 gp). Rock crystal (60 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Peridot (60 gp). Peridot (60 gp). Blue quartz (5 gp). Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His gold crest is smooth and relatively long. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Justice, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Blue star sapphire (1100 gp). Red-brown spinel (70 gp). Silver pearl (70 gp). Obsidian (4 gp). Peridot (30 gp). Bloodstone (30 gp). Brown-green garnet (70 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!