Xappan Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His black hair is thinning but still full. He has several tiny jet earrings on each ear.
Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of northern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.
Motivation: Money/treasure.
Flaws: Insane, Antagonistic, Ugly. Bonds: Rich, Immigrant. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Zaffrab Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He has done his best to style his silver hair to look like a famous performer. His fierce amber eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a necromancer, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Passionate. Flaws: Insomniac. Bonds: Attractive, Mentor, Immigrant, Rich. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 29000 cp. Citrine (60 gp).
Ashgarn Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. His hair is white and curly. His eyes, though not visible through his cowl, are amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.
History: Ashgarn was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Philantrophist, Gifted, Persistence. Bonds: Rich, Slave. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 63 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Gnome
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (900 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Jeweled gold crown (6000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Medium magic item. 1 Medium magic item.
Morkral Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries greataxes. His golden hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: Morkral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morkral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morkral. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Artistic, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Pink pearl (40 gp). Jade (40 gp).
Tod Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a white cloak and cross-gartered grey stockings. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: Born to a Seamstress, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 gp.
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