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Mord Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He wears a black cloak and cross-gartered blue stockings. He has no hair. His brown eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Mord Blackwood, Male Half-Orc Ranger 2
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 cp.


Social Check DCs


Gardain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. His hair is white, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Criminal record. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Gardain Dankil, Male Dwarf Cleric 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp. Coral (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple brown robe with grey stripes complete with hood. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Marshal profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day

Flaws: Mundane. Bonds: Job, Rich, Criminal record. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Churchill, Male Human Ranger 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Perception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 4 Thunderstones.


Social Check DCs


Lone Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of strength on his torso. His fur is cut close to his head. His yellow eyes peer out from beneath his Stetson yellow hat.

Personality: Lone hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south, but his parents moved at a very young age to the east. He has had some formal music training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Servant again; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Religious, Immigrant, Adventurer, Job. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Lone Fang, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Kilvar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man tends to wear a large black jacket. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His mother raised him in a mountain cabin. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Kilvar Bloodkith, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 140 gp.


Social Check DCs

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