Alberich Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. He is muscular with a powerful set of arms. He wears a colorful flower in his golden hair. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Hunter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Ideals: Joker, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
Possessions: 1000 gp.
Mehen Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears professional attire. He has scarlet crest. His gold eyes dart from person to person.
Personality: Overbrimming with self-confidence, Mehen isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice. Bonds: Attractive, Nature, Criminal record. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. Golden pearl (80 gp). Freshwater pearl (5 gp). Peridot (40 gp). Tiger eye turquoise (5 gp). White opal (1300 gp).
Amnon Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He keeps his black hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: He was born several months after his mother was called into army service. Amnon was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Brewer. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and a deep hatred of goblins
Flaws: Depressed, Lazy. Bonds: Immigrant, Attractive, Military. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 142 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 2 |
Possessions: 400 pp. Freshwater pearl (6 gp). Eye agate (6 gp). Rock crystal (40 gp). Violet garnet (500 gp). Fiery yellow corundum (1200 gp). Tourmaline (150 gp). Aquamarine (500 gp). Iolite (40 gp). Amethyst (150 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). Eye agate (6 gp). Carnelian (40 gp). Deep green spinel (150 gp). Malachite (6 gp). Deep blue spinel (500 gp). Fire opal (1200 gp). Azurite (6 gp). Eye agate (6 gp). Blue quartz (6 gp). Red spinel (150 gp). Alexandrite (500 gp). Alexandrite (500 gp). 1 Medium magic item.
Rivaan Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying green crest a little too much giving a sharp green color. His gold eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Rivaan studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rivaan took refuge in the large cave and found the beat up spear and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and he is greedy
Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Nature, Has a crush. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 10)
Armor Class 10
Hit Points 59 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +9 / 3d6+5, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 2100 gp. Moonstone (70 gp). Peridot (70 gp). Red garnet (150 gp). Rose (70 gp). Hematite (5 gp). Coral (150 gp). Red-brown spinel (150 gp).
Theobald Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a pastel tunic with black highlights, and long blue pants that bunch up around his shoes, and he perpetually has his hand crossbow ready. His black hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Theobald was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Job, Family. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. Bloodstone (30 gp). Violet garnet (200 gp). Banded agate (8 gp). Obsidian (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
