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Advanced [show]


Ar-Pratu Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears a yellow shirt with thin brown vertical stripes and yellow pants. His hair is blonde and curly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He feeds upon the attention of others.

History: The child of eastern immigrants he idolized his mother. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Ar-Pratu Beitz, Male Half-Orc Rogue 5
Medium (6'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Athletics +6, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. With a patchy blonde beard and wild blonde hair. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: Nuraval lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, Nature. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Paladin 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Coral (150 gp).


Social Check DCs


Himo Meliamne, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a small hat to cover his moderate length blonde hair. His eyes are blue and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Himo Meliamne, Male Elf Cleric 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Black opal (500 gp). Lapis lazuli (14 gp). 1 Magnifying glass.


Social Check DCs


Lone On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His lavender fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Justice. Bonds: Job, Military. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Lone On the Mountaintop, Male Tabaxi Barbarian 17
Medium (6'10") Tabaxi, Neutral Good (CR 17)
Armor Class 13
Hit Points 131 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Perception +8, Religion +7
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3

Possessions: 11000 gp. Fiery yellow corundum (1300 gp). Banded agate (13 gp). Alexandrite (1600 gp). Carnelian (20 gp). Black star sapphire (1300 gp). Malachite (13 gp). Chrysoberyl (90 gp). Sardonyx (20 gp). Star ruby (1300 gp).


Social Check DCs


Traubon Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is kept up in a ponytail inside a small hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He became a Mortician soon after.

Motivation: Money/treasure; and an old rival family wants him found

Ideals: Persistence. Flaws: Lazy. Bonds: Attractive, Rich, Job, Family. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Traubon Daraln, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Undercommon, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 90 gp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 2 Antitoxin.


Social Check DCs

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